Interactive experiences
Alongside websites and software, we build games and interactive 3D experiences: a way to show a place, a history or a risk that a page of text cannot.
Wheal Trevessa
An abandoned Cornish tin and copper mine under an oak valley, eight levels deep, rebuilt in 3D so you can explore it from your own chair.
Why we built it
Old Cornish mines are dangerous: hidden shafts, rotten timber, loose ground, bad air and deep water. Wheal Trevessa lets people get a real sense of what is down there without the risk, so that teenagers and first-timers explore it here rather than underground. The mine is imaginary, drawn from real wooded mining valleys such as Kennall Vale.
Explore it here. Underground for real, go only with an organised mine-exploration group that has the landowner's permission.
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Find your own way in
You start at the truck above the valley, walk down through the oaks to the engine-house ruins, and choose a way in: the adit by the stream, the ladder shaft in the trees or the open workings.
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No combat, just the mine
The tension comes from darkness, a lamp with limited battery, vertical pitches, water and the chance of getting lost.
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A history you read from the rock
Shot holes, candle soot, drill steels and a derelict tramway show how the miners worked. Bolts, survey arrows and dated graffiti show the explorers who came back generations later.
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Kit, rope and a survey map
You pack a helmet, lamp, rope, ladder and glow sticks at the truck, rig the pitches, and map the workings as you go.
- Unity 6
- WebGL
- Runs in the browser
simplegolf
A pocket-notebook golf game, shaded in coloured pencil on a dotted grid. Nine holes, and a fresh course every round.
The idea
A round of golf you play by drawing on a page, made for someone with four spare minutes. There is no aiming meter, no power bar and no trajectory: a stroke is a direction and a whole number of spaces, the way pencil-and-paper golf works. You read the lie, spend a stroke and watch the pencil line land. Nine pages later the scorecard is filled in.
- Runs in the browser
- Installable
- Works offline
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A club is a shape, not a roll
The bag holds eight clubs. If a club says 5, the ball lands five, every time. What can go wrong is the line.
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Today's nine
A new nine-hole course each day, played as match play against a named opponent.
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A career to build
Four sets of hands (woods, irons, wedges, putting) earn experience from every stroke and stray less as they improve.
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Made for a phone
It installs to the home screen and plays fully offline, in portrait, with one thumb.
Letters of Marque
A sloop, a purse of gold and the whole Spanish Main. Trade between ports, fight under sail and work your way up from cutter to man-o'-war.
The idea
An age-of-sail trading game you can play one-handed on a phone. You steer by tapping the sea, buy where goods are cheap and sell where they are wanted, and turn side-on to fire a broadside when a fight comes to you.
- Runs in the browser
- Installable
- Works offline
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Sail by touch
Tap the sea to set a course, or take the wheel. Anchor, half or full sail, and the wind behind you is fastest.
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Broadsides, not buttons
Turn side-on and fire to port or starboard. Round shot hurts hulls, chain rips sails and grape thins the crew.
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Trade the Spanish Main
Buy cheap, sell dear, and read each port's notice board for quests and bonus gold. Watch your hold and your food.
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Ten classes of ship
From cutter to man-o'-war. Each flag builds its own best: English guns, Spanish hulls, French speed, Dutch holds.
Have a place or a story to show?
Heritage sites, attractions, training and safety briefings can all work better as something people explore. Tell us what you have in mind and we will tell you whether an interactive build is the right fit.